A collective poster and book making workshop designed by Berg. and hosted at The California Academy of Science, The Institute of advancing Uncertainty, SF Art Book Fair, and California College of the Arts. The workshop invites the public create a poster using graphite rubbings over curated images from our research. The rubbing technique pulls the […]
The survey tool is a completely divergent enterprise. Playing in this space, using this space as a storytelling device, and using graphics to amplify the look and feel between the form and the reader. The audit begins with logistic questions, such as date and location, and it reaches the arch where it asks unanswerable questions. […]
San Francisco’s Aquatic Park has a history of heavy industry, leisure and tourism dating back to the Gold Rush. All three have been drawn to the area because of its proximity to the warm waters of the sheltered cove. It is the story of a dialogue between civilization and the sea. I have used the […]
Historically, trigonometrical surveying was a way of mapping geographic locations that started with a single straight line. In 1801, a trigonometrical survey of India started with a single seven-and-a-half-mile straight line at the bottom of the country. The intent was to draw one triangle at a time, until the entire country had been mapped. Projected […]
The project focuses on reclaiming his workspace at MFA design studios as a gallery space, and install 4 exhibitions which relate the title itself—Reclaim. The space initialed the first exhibition on 02.18.2018, and the 5th exhibition, which is the final closure exhibition, will be on view at CCA Hubbell Street Gallery from 05.10.–05.14.2018, as a part of 2018 CCA […]
Test Image explores image-making techniques to celebrate and critique the digital world that we live in. Using traditional and new forms of image-making methods (riso printing and processing) hybridized images are created that visually articulate the intersection between traditional print and new digital imaging methods.
The browser allows designers to create truly trans-media works by drawing from the same content to produce both digital and printed products. This course will use the browser to investigate systems and algorithms in graphic design in both digital and analog ways. The browser, in its mutability and its fraught relationship to form, will be […]
The frame defines a 2D space from the external world. I am trying to map and sum up an logic of graphic design by finding and locating these frames. From my perspective, the invisible space is the most important aspect of graphic design. Although the topic and text change, the frame is consistent supporting the visible system. […]
JPEG compression. Skewed graphics. Missing glyphs. Misaligned mechanisms. Unexpected inputs. New technologies begin as broken tools. Emerging from a primordial soup of glitches, bugs, and errors, they endure years of debugging, buffing, and polishing which gradually refine them until they disappear into the smoothness of the background. There they operate, invisible functions which pattern life until, […]
Index was created as part of my thesis project called Methods of Organization. The concept comes from the working title for our MFA Design thesis show, Fakes. The process: 1.Choose two fonts 2.Place one on top of the other 3.Remove areas where they overlap, fill areas unique to each
NOTI is an internet-connected notification device. The idea of the work is to filter messages based on the user’s focus level. Three balls made of different materials (wood, glass, and metal) are metaphors of mental heaviness, which is intuitive and innovative. View Video
This body of work, developed between October 2016 and March 2017, is part of my MFA Design thesis, examining the dissolving boundaries between the physical and digital domains. For this project I explored photogrammetry, the process of generating a 3D model through photography, as a vehicle to sample and remix data from the physical world. […]
This poster was designed for Colin Owen’s In the Making lecture and was meant to reflect his working philosophy: Accuracy, efficiency, and industry. The marks/symbols in this poster demonstrate the broad spectrum of Colin’s interests and methods. Behind the large variety of Colin’s toolkit, there was a system, represented by the parameter, which organized each part together. […]
A future scenario of personal-scale carbon cap and trade, and products resulting from it, to promote a carbon responsible future. The current Carbon Cap and Trade is reducing industrial carbon emissions, but even if we fully implement the Paris Climate Agreement proposals by 2100, humanity is still far away from sustainable life, as shown by […]
Deluge and spectacle, media and politics, and image over-saturation in the digital age – a chronological collection of material gathered during the first hundred days of Trump’s presidency. Photography by William Bottini.
Project 1: Subversive Guidelines. Each student was assigned a graphic identity of a cultural institution to research with the goal of experimenting and exposing the limitations of its design system.
The way we use cooking tools and eating utensils influences how we approach food culture both economically and socially. The traditional European table setting which include fork, knife and spoon are based on etiquette and table manners. Eating is a physical need, and meals are a social ritual, therefore we conform to unspoken rules. […]
In this course students will create, analyze, and deploy assistive and autonomous tools for art making. Discourse will focus on the collaborative, augmentative, and translational nature of the tool/hand relationship. Built processes will veer between disciplined refinement and wild chaos. Bashing, hacking, disrupting, and refining will push both discourse and content into elegant working objects […]
For my MFA thesis I decided to explore the intersection of the made world with the natural world. New tools such as 3D scanning and 3D printing provide designers with new ways of working. I am interested in finding ways by which new tools can be used productively in the design […]
The Legendary Debates of Graphic Design The debate as to whether design (or graphic design) can truly be classified as art in the literal sense has raged on for years. It’s a complex and rather convoluted argument to have, as both designers and artists create their own visual interpretations and compositions with the skills and […]
Future Grocery Store Sponsored Studio by Intel In recent years, a lot of shopping has moved to on-line situations. This is great for some purposes. However, being in a well-designed physical space and holding tangible items on your hand could be a unique and unforgettable experience with the help of latest technologies. This project is to imagine […]
Jacket project The Jacket project is a wearable interaction design in which people can play with their body temperatures. This artwork started from research I did on a mountain rescuer’s life where I viewed the high awareness they have for temperature and equipment related to it. Jacket 1- 10 Pocket Jacket When I researched peoples’ interactions […]
Breathing Project Inspired by Scuba diving devices, I designed a set of three objects which will serve human to live better in an air polluted environment, such as China.Nevertheless, the weirdness of the object behaviors will trigger the awareness that human should breath fresh air freely and healthily. 1. THE 3RD LUNG MASK-Evolution of outside lung […]
Mapping Project One morning, I pulled some of my hair from my head while taking a shower. I began to think about how hair is a piece of DNA that each of us can easily shed, change, or let go of…I began to ask people around me (school, neighborhood, work) if I could take a […]
LED Collar This collar takes a distinctive and unique voice and translates it into a digital display, exploring how things that make us uniquely human can be transformed by technology. Each wearer has their own color scheme and pattern, exploring new ways of displaying our senses. See Video
This project began by choosing a specific “explorer” and deeply understanding one daily routine in the explorer’s life. The final project was to design a tool that related to a routine of that explorer. I picked Onnagata as my explorer and tried to understand their makeup. The Onnagata is a special Kabuki actor that only […]
Poster for Experimental Jetset lecture at CCA.
Structured Ashtray For this project, I was assigned a word and an object, with the task of designing the object based on a language derived from the word. My word and object was “Structured Ashtray.” I chose to define “structured” in reference to the highly organized, efficient, and logical organization of time and movement. With this […]
A Tool for Making _____________ This project challenges you to create a design tool you’ve all probably used before but most likely taken for granted, the Template. This investigation aims to explore and complicate a conventional tool of the design trade in both a physical and conceptual sense. By creating a physical mark-making tool, you […]
Light Studio will center on the ethereal and physical character of light, as a source of inspiration and provocation. Light(ing) is one of the basic constituents of our built environment. The last fifteen years has witnessed a radical shift in how we consider light, primarily because of new technologies for the creation and simulation of “pervasive […]
Form Studio offers students a strong foundation in the making, assessing, and critiquing of visual materials and begins a discussion that will reverberate through the rest of their studies. Students learn the use and structure of materials and media, and the development of a rigorous and disciplined process through which they can create and analyze […]
Poster for Design Lab event at California Academy of Sciences.
Visual Braille Type – Senses, Sound Experience When individuals lose their sight, they unconsciously develop their touch and hearing senses in order to replace the missed abilities. However, for one who has five sense completeness, how does audition and touch differ from vision? The “Visual Braille” is designed by combining two senses, sight and touch. All […]
A risograph lecture poster designed for anexact office.
The World, The Collective, The Secrets is a publication of the 2015 MFA in Design program at California College of the Arts. It is an archive that looks past individual inquiries in favor of a collective voice. It is a zeitgeist – a cumulation of topics addressing the current state of design. These topics include: the […]
Some days technology really wrecks me. I wake up and the first thing I do is reach for my phone to switch off my alarm. Without thinking, I make my way through text notifications, email, Facebook, Instagram, Snapchat, and the Weather app. I wake up, and I don’t look out through my window. When I […]
Lawrence’s work examines the role of competing mythologies in the formulation of ideas of place. Lawrence calls the friction between societal-level myths and personally held ideologies ‘myth tectonics’. It is in the space of these ‘myth tectonics’ that Lawrence creates graphic design to respond and contribute to understandings of place, myth, community, and politics. Lawrence […]
This thesis focuses on our relationship to the urban environments we inhabit as well as the people who we share them with. We are constantly navigating a sea of people, usually strangers, but we don’t realize the impact those people have on our perception of our surroundings, their impact on our wellbeing, and our own […]
Rules, habits and definitions arise from agreements that humans have made to construct a reality that we can all understand. These parameters create order within ourselves and our environment, allowing this world to function. However, I wonder whether an excess of automated behavior restricts our ability to experiment with new ways of making and delight […]
Cristina Gaitán’s thesis focuses on enabling a sense of ecological imagination in the urban population of San Francisco. She examines water systems as a typology of natural systems, seeking to make massive scales and systems legible at human scale. The body of work is a collection of discrete performative objects, deployed as interventions into public […]
Within the field of typography, letterforms typically embody either static or kinetic forms. However there is yet another category that escapes the purely static or purely kinetic. This is temporal typography. Unlike static typography, these forms are not bound by one iteration within a singular viewing experience. And similar to kinetic type, temporal typography carries […]
With California facing a severe drought, the way we consume and waste our water is becoming an increasingly important issue that must be addressed both individually and collectively. Yet, information regarding such environmental concerns tends to be presented in forms that are abstract, overwhelming, and easily dismissed as ‘someone else’s problem.’ The goal for […]
In narrative texts, there exists an intangible space between an author/creator’s written word, and how that written word is perceived in the mind of a reader/viewer. My thesis explores the role of the designer in activating this space. The use of words in the English language works because it possesses a set of groupings of […]
Hear Here is about the use of sound as an effective medium of communication to improve intimacy and longevity of long-distance relationships.Initial field research determined that the use of environmental sound as an alternative means of communicating, in real time, what is occurring in the respective lives of each person in a relationship enables a […]
My thesis project presents a constellation of work that surrounds the idea of presentness. What is it to be present in the world? How can an object be designed to facilitate and enhance presentness in the user? How can an experience be designed that occupies a space of becoming, a moment in time that an […]
The Instruments of Harmony are digital instruments, constrained by specific parameters and a specific intent. The parameters: (1)The instrument should be for two or more people to play together. (2)The instrument should be controlled by gesture only, without traditional digital music controls like knobs and buttons. (3)The instrument should play digital sounds. The intent: To […]
Project: Exercises in Style . . . . . . . . . . . . . . . . . . . Featured Work: Lake Buckley Kelly Steben . . . . . . . . . . . . . . . . . . .
Homing/Wandering Compass prototype, pointing at an unknown place of interest.