The frame defines a 2D space from the external world. I am trying to map and sum up an logic of graphic design by finding and locating these frames. From my perspective, the invisible space is the most important aspect of graphic design. Although the topic and text change, the frame is consistent supporting the visible system. […]
JPEG compression. Skewed graphics. Missing glyphs. Misaligned mechanisms. Unexpected inputs. New technologies begin as broken tools. Emerging from a primordial soup of glitches, bugs, and errors, they endure years of debugging, buffing, and polishing which gradually refine them until they disappear into the smoothness of the background. There they operate, invisible functions which pattern life until, […]
Index was created as part of my thesis project called Methods of Organization. The concept comes from the working title for our MFA Design thesis show, Fakes. The process: 1.Choose two fonts 2.Place one on top of the other 3.Remove areas where they overlap, fill areas unique to each
NOTI is an internet-connected notification device. The idea of the work is to filter messages based on the user’s focus level. Three balls made of different materials (wood, glass, and metal) are metaphors of mental heaviness, which is intuitive and innovative. View Video
This body of work, developed between October 2016 and March 2017, is part of my MFA Design thesis, examining the dissolving boundaries between the physical and digital domains. For this project I explored photogrammetry, the process of generating a 3D model through photography, as a vehicle to sample and remix data from the physical world. […]
This poster was designed for Colin Owen’s In the Making lecture and was meant to reflect his working philosophy: Accuracy, efficiency, and industry. The marks/symbols in this poster demonstrate the broad spectrum of Colin’s interests and methods. Behind the large variety of Colin’s toolkit, there was a system, represented by the parameter, which organized each part together. […]
A future scenario of personal-scale carbon cap and trade, and products resulting from it, to promote a carbon responsible future. The current Carbon Cap and Trade is reducing industrial carbon emissions, but even if we fully implement the Paris Climate Agreement proposals by 2100, humanity is still far away from sustainable life, as shown by […]
Project 1: Subversive Guidelines. Each student was assigned a graphic identity of a cultural institution to research with the goal of experimenting and exposing the limitations of its design system.
The Exhibition Drawing Machines, is a result of a course taught by Colin Owen and Martin Venezky and features the work of MFA Design Students: Ashley Adams, Sophie Feller, Yisha Dai, Buge Jiang, Kate Moore, Bo Peng, Rob Exhibition Synopsis This exhibition investigates assistive and autonomous tools for art making. These “drawing machines,” created by MFA […]
The way we use cooking tools and eating utensils influences how we approach food culture both economically and socially. The traditional European table setting which include fork, knife and spoon are based on etiquette and table manners. Eating is a physical need, and meals are a social ritual, therefore we conform to unspoken rules. […]
In this course students will create, analyze, and deploy assistive and autonomous tools for art making. Discourse will focus on the collaborative, augmentative, and translational nature of the tool/hand relationship. Built processes will veer between disciplined refinement and wild chaos. Bashing, hacking, disrupting, and refining will push both discourse and content into elegant working objects […]
For my MFA thesis I decided to explore the intersection of the made world with the natural world. New tools such as 3D scanning and 3D printing provide designers with new ways of working. I am interested in finding ways by which new tools can be used productively in the design […]
The Legendary Debates of Graphic Design The debate as to whether design (or graphic design) can truly be classified as art in the literal sense has raged on for years. It’s a complex and rather convoluted argument to have, as both designers and artists create their own visual interpretations and compositions with the skills and […]
Future Grocery Store Sponsored Studio by Intel In recent years, a lot of shopping has moved to on-line situations. This is great for some purposes. However, being in a well-designed physical space and holding tangible items on your hand could be a unique and unforgettable experience with the help of latest technologies. This project is to imagine […]
Jacket project The Jacket project is a wearable interaction design in which people can play with their body temperatures. This artwork started from research I did on a mountain rescuer’s life where I viewed the high awareness they have for temperature and equipment related to it. Jacket 1- 10 Pocket Jacket When I researched peoples’ interactions […]
Mapping Project One morning, I pulled some of my hair from my head while taking a shower. I began to think about how hair is a piece of DNA that each of us can easily shed, change, or let go of…I began to ask people around me (school, neighborhood, work) if I could take a […]
Poster for Experimental Jetset lecture at CCA.
Structured Ashtray For this project, I was assigned a word and an object, with the task of designing the object based on a language derived from the word. My word and object was “Structured Ashtray.” I chose to define “structured” in reference to the highly organized, efficient, and logical organization of time and movement. With this […]
Light Studio will center on the ethereal and physical character of light, as a source of inspiration and provocation. Light(ing) is one of the basic constituents of our built environment. The last fifteen years has witnessed a radical shift in how we consider light, primarily because of new technologies for the creation and simulation of “pervasive […]
Form Studio offers students a strong foundation in the making, assessing, and critiquing of visual materials and begins a discussion that will reverberate through the rest of their studies. Students learn the use and structure of materials and media, and the development of a rigorous and disciplined process through which they can create and analyze […]
Poster for Design Lab event at California Academy of Sciences.
Visual Braille Type – Senses, Sound Experience When individuals lose their sight, they unconsciously develop their touch and hearing senses in order to replace the missed abilities. However, for one who has five sense completeness, how does audition and touch differ from vision? The “Visual Braille” is designed by combining two senses, sight and touch. All […]
A risograph lecture poster designed for anexact office.
The World, The Collective, The Secrets is a publication of the 2015 MFA in Design program at California College of the Arts. It is an archive that looks past individual inquiries in favor of a collective voice. It is a zeitgeist – a cumulation of topics addressing the current state of design. These topics include: the […]
Lawrence’s work examines the role of competing mythologies in the formulation of ideas of place. Lawrence calls the friction between societal-level myths and personally held ideologies ‘myth tectonics’. It is in the space of these ‘myth tectonics’ that Lawrence creates graphic design to respond and contribute to understandings of place, myth, community, and politics. Lawrence […]
Homing/Wandering Compass prototype, pointing at an unknown place of interest.
Processes, Recipes, Laws, Operations, Techniques, Titles, Teachings, Prescriptions, Modus operandi, Equations, Programs, Haiku, Philosophy, Paradoxes, Requests, Puzzles, Principles, Proposals for actions, Methods, Invitations to participate, Restrictions, Poetry, Proverbs, Pure concepts, Training, Coaching, Lessons, Constraints, Restrictions, Abstractions, Rituals, Mechanisms, Conditions, Protocols Instructions, Scores, Algorithms etc. explores using process-based systems, algorithms, and instructions to generate discursive images […]
More than Messaging: Improving Digital Communication through Collaborative Storytelling and Comics See Video
And the Whole World Stops is a series of short films and a visual exploration of our daily environment that we often assume predictable and mundane. Through visualizing landscapes where awe and time reside together, my goal is to provide the viewer with opportunities to slow down and indulge in a brief moment of contemplation […]